![]() Each weapon has its idiosyncrasies and gorgeously elaborate reload animation. Gun recoil remains relatively light, but the jarring flinch when taking fire more than compensates. This is a precision game, its high notes accentuated by incredible sound design: the “shoonk” as you land a headshot is satisfying at an unfathomably subterranean level. Getting the feel right is no small achievement for a shooter, and CoD: WWII does that, and then some. But this is married to a generous aim assist and assorted impact effects that, simply put, make shooting things wonderful. CoD: WWII makes us grunts again, with relatively slower movement and more “realistic” capabilities. It is also something of a return to the series’ roots of more grounded infantry combat, following the advanced-movement-style introduced in future-based entries (think supersoldiers with jetpacks). ![]() The protracted slow-motion sniper sections are among the game’s best.
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